Blog

Notes from the build.

Guides to websites and apps, engagement models, process and AI in delivery - short and practical. Plus the story of how our team helped Boryspil in 2022.

How many lines of code is a typical website? We counted seven

A typical business website we build has about 8,600 lines of its own code. We counted six sites we built and this one, line by line, and the framework under them, so you can see what the number tells an owner and what it does not.

DTEAM is now 26 Lines of Code

DTEAM, the web and mobile development company I founded on July 4, 2017, now goes by one name: 26 Lines of Code. Here is what changes, what stays exactly as it was, and where you will still see the old name.

Mobile-friendly website design: a checklist you can test today

What a visitor feels on your site from a phone, how to check every point yourself today, and how to decide between fixing the site and rebuilding it.

Web development tools, stage by stage: what to ask your team

Not another list of logos: the tools a web team uses at each stage of a project, what each one protects for you as the owner, and the questions to ask before you pay.

Mobile-first design: how to plan a site from the phone up

Planning a site phone first is a sequence, not a phone layout. The five steps, what Google's mobile-first indexing changes, when to start at the desk instead, and a worksheet for your team.

Python web development: what it does and when to choose it

Python runs the server side of a web app: the pages, the API, the admin and the jobs nobody sees. Which framework fits which product, when Python is the wrong pick, and what to ask a team.

Responsive web design: what it is and how to check your site

One site that fits every screen, explained for the person who pays for it: how it works, eight tests to forward to your team, what drives the cost of a rebuild and the mistakes few avoid.

How to make an Android app: from idea to Google Play

A business guide, not a coding tutorial: each step from the idea to a live Google Play listing, the Play Console rules that add weeks, what drives the cost, and a checklist to forward to your team.

Web development languages: what to know before you hire a team

The browser gives you no choice, the server gives you seven. What each language is good at, which one fits your project and why the team behind the code matters more than the language.

Cross-platform app development: what one codebase buys you

One codebase for iPhone and Android spares you building every screen twice. Here is what it does not spare you, how the frameworks differ and when two native apps are still the right call.

Web design vs web development: who does what, and who to hire

Design decides what visitors see and do; development makes it work. Here is who does what, what breaks without either, who to hire and what you should own at the end.

Android vs iOS development: which platform to build first

Who carries which phone, what each platform is built with, what the stores charge and how long review takes, and a decision table to send your team. Plus the third option: both at once.